Emsworth Chess Club Championship 2019-2020


Grading Points
No Player Grade Game Total
Penalty (Best 10)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
1 Peter Dallas 140 179 150 150 117 69 150 815 815 6 16 119.8 -20.2 1
2 Mark Davies 129 90 90 90 1 20 70.0 -59.0 7
3 Edward Blanden 100 90 90 90 1 20 70.0 -30.0 5
4 Derek Shotton 98 88 69 19 176 176 3 20 38.7 -59.3 8
5 David Jerome 69 98 148 59 305 305 3 20 81.7 12.7 3
6 Kier Eyles 167 190 190 190 1 20 170.0 3.0 4
7 Steve Barron 49 39 39 39 1 20 19.0 -30.0 5
8 Stuart Hallworth 119 129 190 319 319 2 20 139.5 -20.5 2


  White   Black Date Result
1 Peter Dallas v Mark Davies 17-10-2019 1-0
2 Edward Blanden v Peter Dallas 24-10-2019 0-1
3 Derek Shotton v Peter Dallas 07-11-2019 0-1
4 Derek Shotton v David Jerome 14-11-2019 ½-½
5 Kier Eyles v Peter Dallas 14-11-2019 1-0
6 Steve Barron v Stuart Hallworth21-11-2019 0-1
7 David Jerome v Derek Shotton 16-01-2020 1-0
8 Peter Dallas v Stuart Hallworth06-02-2020 0-1
9 Peter Dallas v David Jerome 20-02-2020 1-0


1. Summary

(a) Each Player can play every other player up to two times (once with white & once with black if two games played).

(b) Games can be played in any order.

(c) Each player must play a minimum of 5 games or will not be placed at the end of the tournament.

(d) The tournament finishes the week before the next AGM.

(e) Any player can decline a challenge.

(f) Players begin with a 20 grading point deficit reducing from game 6 onwards by 4 points to zero after the 10th game has been played.

(g) The winner will be the player who returns the best grading performance compared with their tournament grade over their best 10 games.

2. Colours

(a) When two players face each other for the first time (in this tournament), colours should be drawn.

(b) If the players play again in this tournament then colours will be reversed.

3. Time Limit of Games

There are 3 choices of time limit:

(a) 30 moves in 75 minutes followed by 24 moves in each subsequent hour. Adjourn if necessary.

(b) 30 moves in 75 minutes followed by 15 minute Quick Play Finish.

(c) 30 moves in 60 minutes followed by 15 minute Quick Play Finish.

The quicker time limit chosen by either player will be the one that applies in each match. (c) is the quickest followed by (b) and then (a).

Adjournments to be played within 21 days of original date.

4. How placings will be decided

(a) Each player's Tournament grade will be taken from the ECF database at the time the Tournament commences. This grade will be used throughout the whole Tournament.

(b) For players without an ECF grade, the Tournament Controller will estimate a grade for the player which will be replaced by an ECF grade if one becomes available before the Tournament ends.

(b) The Winner will be judged on each player's increase or decrease in grading performance compared to their tournament grade over their best 10 games.

(b) A player's tournament grade will be taken as their July grade in the year the tournament starts. Ungraded players will be allocated an estimated grade (as at the time they joined the tournament).

(c) Players will be allocated grading points for each match they play. Points will be calculated in line with ECF grade calculations (See 6 below).

(d) Each player's total grading points will be divided by the number of games played to reach his "grading performance".

(e) Once a player has played more than 10 games then just his best 10 grading scores will be taken and divided by 10 to reach his "grading performance".

(f) The player's tournament grade will be taken from their "grading performance" to arrive at each player's "Current Score".

(g) Each player will be given a penalty (taken off their current score) until they have played 10 games. The penalties will be:
     20 points for 5 games or less
     16 points for 6 games
     12 points for 7 games
     8 points for 8 games
     4 points for 9 games
     0 points for 10 or more games

(h) Each player's "Current Score" can be positive or negative.

(i) The player with the highest "Current Score" will be judged the winner provided that they have played at least 10 games.

10. Tie Breaking

In the event of players on the same score the following will be used for tie breaking (in this order):

(a) The player who has played the most games.

(b) The player who has the best result (judged on the same basis as the tournament) in the games that did not count (the games over 10 that were discarded).

(c) The players' results against one another (the players involved in the tie).

6. ECF Grade Calculations

(a) All games will be sent to the ECF for grading.

(b) ECF grade calculations apply in deciding the tournament winner (see section 4 above).

(c) Extracts from ECF Grade Calculation:

(d) Points are allocated in respect of each game. For a win you score the opponent's grade plus 50, for a draw the opponent's grade and for a loss the opponent's grade minus 50. "Grade" means his grade current at the time of grading.

(e) There is a proviso that if your opponent's grade differs from yours by more than 40 points it is assumed to be exactly 40 above (or below) yours. This applies whatever the result.

(f) The grade is calculated by dividing the total number of points scored by the number of games played.

7. The Controller

Questions and disputes shall be referred to the Tournament Controller.

The Tournament Controller's decision is final.

8. Fees

ECF Members-Free
Non ECF Members-£2.50 per game.