Emsworth Chess Club Championship 2016-2017


Congratulations to our 2016/7 champion, Mark Davies, who wins with a tournament grade of 146.

Grading Points
No Player Grade Game Total
Penalty (Best 10)
1 2 3 4 5 6 7 8 9 10 11 12
7 Mark Davies 127 167 153 137 164 152 102 137 153 1165 1165 8 8 137.6 10.6 1
2 Derek Shotton 102 153 121 121 77 127 53 652 652 6 16 92.7 -9.3 2
8 Darren Cook 103 93 77 121 52 121 152 77 693 693 7 12 87.0 -16.0 3
4 David Jerome 71 61 53 53 52 52 61 332 332 6 16 39.3 -31.7 4
13 Paul Cooper 183 143 193 336 336 2 20 148.0 -35.0 5
12 Zoltan Zagnoyi 114 77 77 77 1 20 57.0 -57.0 6


  White  Black Date Result
1 Mark Davies v Paul Cooper 29/09/2016 ½-½
2 Darren Cook v Paul Cooper 05/01/2017 0-1
3 Mark Davies v David Jerome 19/01/2017 1-0
4 Mark Davies v Darren Cook 26/01/2017 1-0
5 Darren Cook v David Jerome 30/03/2017 1-0
6 Darren Cook v Derek Shotton 05/04/2017 0-1
7 Mark Davies v Zoltan Zagnoyi 27/04/2017 1-0
8 David Jerome v Darren Cook 27/04/2017 0-1
9 David Jerome v Derek Shotton 01/06/2017 0-1
10 Derek Shotton v David Jerome 22/06/2017 1-0
11 Mark Davies v Derek Shotton 06/07/2017 1-0
12 Derek Shotton v Mark Davies 13/07/2017 ½-½
13 David Jerome v Mark Davies 20/07/2017 0-1
14 Derek Shotton v Darren Cook 27/07/2017 0-1
15 Darren Cook v Mark Davies 27/07/2017 0-1


1. Summary

(a) Each Player can play every other player up to two times (white & black if two games played).

(b) The Games have been randomly sorted (in the games & results table) but can be played in any order.

(c) Each player must play a minimum of 5 games or will not be placed at the end of the tournament.

(d) The tournament finishes the week before the next AGM.

(e) Games do NOT have to be played. Any player can refuse any match.

(f) The winner will be the player who returns the best grading performance compared with their tournament grade over their best 10 games.

2. Colours

(a) When two players face each other for the first time (in this tournament), colours should be drawn.

(b) If the players play again in this tournament then colours will be reversed.

3. Time Limit of Games

There are 3 choices of time limit:

(a) 30 moves in 75 minutes followed by 24 moves in each subsequent hour. Adjourn if necessary.

(b) 30 moves in 75 minutes followed by 15 minute Quick Play Finish.

(c) 30 moves in 60 minutes followed by 15 minute Quick Play Finish.

The quicker time limit chosen by either player will be the one that applies in each match. (c) is the quickest followed by (b) and then (a).

Adjournments to be played within 21 days of original date.

4. How placings will be decided

(a) The Winner will be judged on each player's increase or decrease in grading performance compared to their tournament grade over their best 10 games.

(b) A player's tournament grade will be taken as their July grade in the year the tournament starts. Ungraded players will be allocated an estimated grade (as at the time they joined the tournament).

(c) Players will be allocated grading points for each match they play. Points will be calculated in line with ECF grade calculations (See 6 below).

(d) Each player's total grading points will be divided by the number of games played to reach his "grading performance".

(e) Once a player has played more than 10 games then just his best 10 grading scores will be taken and divided by 10 to reach his "grading performance".

(f) The player's tournament grade will be taken from their "grading performance" to arrive at each player's "Current Score".

(g) Each player will be given a penalty (taken off their current score) until they have played 10 games. The penalties will be:
     20 points for 5 games or less
     16 points for 6 games
     12 points for 7 games
     8 points for 8 games
     4 points for 9 games
     0 points for 10 or more games

(h) Each player's "Current Score" can be positive or negative.

(i) The player with the highest "Current Score" will be judged the winner provided that they have played at least 10 games.

10. Tie Breaking

In the event of players on the same score the following will be used for tie breaking (in this order):

(a) The player who has played the most games.

(b) The player who has the best result (judged on the same basis as the tournament) in the games that did not count (the games over 10 that were discarded).

(c) The players' results against one another (the players involved in the tie).

6. ECF Grade Calculations

(a) All games will be sent to the ECF for grading.

(b) ECF grade calculations apply in deciding the tournament winner (see section 4 above).

(c) Extracts from ECF Grade Calculation:

(d) Points are allocated in respect of each game. For a win you score the opponent's grade plus 50, for a draw the opponent's grade and for a loss the opponent's grade minus 50. "Grade" means his grade current at the time of grading.

(e) There is a proviso that if your opponent's grade differs from yours by more than 40 points it is assumed to be exactly 40 above (or below) yours. This applies whatever the result.

(f) The grade is calculated by dividing the total number of points scored by the number of games played.

7. The Controller

In the event of any disputes, the Controller's decision is final.

Tournament Controller: Paul Cooper.

8. Fees

Fees: ECF Members Free - Non ECF Members - £2.50 per game.