Emsworth Chess Club Handicap Competition 2016-2017

Round 1

Games to be played on or before Thursday 10th November 2016

Round 1 Pairings
Date Num Name Grade Grade
Diff
HandicapResult Num Name Grade Grade
Diff
Handicap
17-11-2016 10 Kier Eyles 172 +69 QN + KB 2-0 3 Darren Cook 103 -69 none
13-10-2016 6 Mark Davies 127 +4 none 1½-½ 1 Nitin Parekh 123 -4 none
06-10-2016 7 Paul Northcott139 +37 QN 1-1 5 Derek Shotton 102 -37 none
13-10-2016 4 Mike Krawczuk 168 +99 Q 2-0 8 Steve Barron 69 -99 none
17-11-2016 2 Paul Cooper 183 +112 Q 0-2 9 David Jerome 71 -112 none

Round 1 Table
  Round 1 Round 2 Round 3 Round 4 Round 5  
Opponent Score Opponent Score Opponent Score Opponent Score Opponent Score Total Position
1 Nitin Parekh 6 ½ ½
2 Paul Cooper 9 0 0
3 Darren Cook 10 0 0
4 Mike Krawczuk 8 2 2 1
5 Derek Shotton 7 1 1
6 Mark Davies 1 1
7 Paul Northcott 5 1 1
8 Steve Barron 4 0 0
9 David Jerome 2 2 2 1
10 Kier Eyles 3 2 2 1


Round 2

Games to be played on or before Thursday 12th January 2017

Round 2 Pairings
Date Num Name Grade Grade
Diff
HandicapResult Num Name Grade Grade
Diff
Handicap
  4 Mike Krawczuk 168 +97 Q v 9 David Jerome 71 -97 none
  10 Kier Eyles 172 +45 QN + KBP v 6 Mark Davies 127 -45 none
  1 Nitin Parekh 123 +21 KBP + QBP v 5 Derek Shotton 102 -21 none
  2 Paul Cooper 183 +44 QN + KBP v 7 Paul Northcott139 -44 none
  3 Darren Cook 103 +34 QN v 8 Steve Barron 69 -34 none

Round 2 Table
  Round 1 Round 2 Round 3 Round 4 Round 5  
Opponent Score Opponent Score Opponent Score Opponent Score Opponent Score Total Position
1 Nitin Parekh 6 ½ 5 ½
2 Paul Cooper 9 0 7 0
3 Darren Cook 10 0 8 0
4 Mike Krawczuk 8 2 9 2 1
5 Derek Shotton 7 1 1 1
6 Mark Davies 1 10 1
7 Paul Northcott 5 1 2 1
8 Steve Barron 4 0 3 0
9 David Jerome 2 2 4 2 1
10 Kier Eyles 3 2 6 2 1


Rules

1. Summary

(a) The tournament will consist of either a 4 or 5 round swiss tournament (depending on how quickly we play the rounds).

(b) A trophy will be awarded to the winner. Who will also be declared "Fun Rapid-Play Club Champion".

(c) No games will be sent for grading.


2. Rules

(a) In each round a player will play two games against the same opponent. White & Black respectively.

(b) Each player will score the number of points that they gain from the two games.

(c) One point will be given for a won game, half a point each for a drawn game and 0 points for a loss.

(d) The player with the most points at the end of the tournament (see also tie breaking notes) will be delared the winner.

(e) The latest FIDE rules of chess will apply as applied to rapid-play chess.

(f) The Swiss tournament round pairings will be drawn using computer software (except the first round which will be a random draw).

(g) In each game the higher graded player will be handicapped in line with the next section.

(h) The grades to be utilised for the handicapping will be the ones as at the end of June in the tournament start year.

(i) Other than the last round a half point bye wil be granted to any player on request for one round


3. Handicapping

The following material will be removed form the board of the higher graded player at the start of each game based on the difference in grade as shown:


Grade Difference

Material to be removed
0-9 Points None
10-19 Points Kings Bishop Pawn
20-29 Points Kings Bishop Pawn and Queen's Bishop Pawn
30-39 Points Queen's Knight
40-49 Points Queen's Knight & Kings Bishop Pawn
50-59 Points Queen's Rook
60-69 Points Queen's Knight and Kings Bishop
70-79 Points Queen's Knight and Kings Bishop and Kings Bishop Pawn
80-89 Points Queen's Rook & Kings Bishop
90 or more Points Queen

4. Colours

Initially colours are drawn for the first game in each Match and then reversed for the second game.


5. Time Limits

There are two choices of time limits

(a) 30 minutes each for all moves in each game.

(b) Where there are suitable clocks then 25 minutes each for all moves in each game with 5 second increment for every move.

NB:(b) is considered to be a more modern approach to rapid-play chess at it avoids a player winning on the clocks when they are not trying to win on the board.

If there is disagreement over whether the 5 seconds increment should be used or not then it will be used provided that a suitable clock is available.


6. Handicapping notes

Castling is still alllowed other than on the Queen's side when the Queen's Rook is missing.


7. Tie Breaking

In the event of players having the same score at the end of the torunament the following will be used for tie breaking:

The total score of each players opponents in the tournament (Sum of opponents scores). The higher total will win.


8. The Controller

In the event of any disputes the Controller's decision is final.

Tournament Controller: Paul Cooper


9. Fees

None (as not graded)